Transactions on Edutainment IX [E-Book] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Fotis Liarokapis.
Pan, Zhigeng.
Cheok, Adrian David. / Müller, Wolfgang. / Liarokapis, Fotis.
Berlin, Heidelberg : Springer, 2013
XII, 297 p. 142 illus. digital.
englisch
Printed edition: 9783642370410
9783642370427
10.1007/978-3-642-37042-7
Lecture notes in computer science ; 7544
Full Text
Table of Contents:
  • The Periodic Table of Elements via an XNA-Powered Serious Game
  • Digital Storytelling within Virtual Environments: “The Battle of Thermopylae”
  • Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation
  • An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population
  • Course Lectures as Problem-Based Learning Interventions in Virtual Worlds
  • Virtual Customers in a Multiagent Training Application
  • Game Based Early Programming Education: The More You Play, the More You Learn
  • Story Guided Virtual Environments in Educational Applications
  • Rendering Technology of 3D Digital Chinese Ink-Wash Landscape Paintings Based on Maya
  • Effects of RPG on Middle School Players’ Intrapersonal Intelligence
  • Implementation of Lushan Virtual Digital Plant Museum
  • Pedestrian Detection Based on Kernel Discriminative Sparse Representation
  • The Design and Implementation of Computer-Aided Chinese Medicated Diet System
  • Music-Driven Emotion Model Applied in Digitalized Dance Performance of Sacrificial Ceremony for Confucius
  • Real-Time Rendering Framework in the Virtual Home Design System
  • Multiple-Cue-Based Visual Object Contour Tracking with Incremental Learning
  • Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking
  • A Calibration Method for Removing the Effect of Infrared Camera Self-radiance on the Accuracy of Temperature Measurement
  • Enjoying of Traditional Chinese Shadow Play – A Cross-Culture Study
  • A Patch-Based Data Reorganization Method for Coupling Large-Scale Simulations and Parallel Visualization
  • The Boom and Bust and Boom of Educational Games.