Transactions on Edutainment X [E-Book] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Ido Iurgel, Paolo Petta, Bodo Urban.
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt...
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Full text |
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Personal Name(s): | Pan, Zhigeng. |
Cheok, Adrian David. / Müller, Wolfgang. / Iurgel, Ido. / Petta, Paolo. / Urban, Bodo. | |
Imprint: |
Berlin, Heidelberg :
Springer,
2013
|
Physical Description: |
XII, 269 p. 96 illus. digital. |
Note: |
englisch |
ISBN: |
9783642379192 |
DOI: |
10.1007/978-3-642-37919-2 |
Series Title: |
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Lecture notes in computer science ;
7775 |
Subject (LOC): |
- Interactive Digital Storytelling – Theory
- Authoring for Engagement in Plot-Based Interactive Dramatic Experiences for Learning
- First Steps towards a Unified Theory for Interactive Digital Narrative
- Interactive Digital Storytelling – Technology
- Contextual Affect Modeling and Detection in Interactive Text-Based Dramatic Improvisation
- A Methodology to Validate Interactive Storytelling Scenarios in Linear Logic
- Interactive Digital Storytelling – Case Studies
- Digital Storytelling and Educational Benefits: Evidences from a Large-Scale Project
- Collecting Aboriginal Stories for Education through Immersion
- Narrative Threads: A Tool to Support Young People in Creating Their Own Narrative-Based Computer Games
- UpStage: An Online Tool for Real-Time Storytelling
- eLBa 2011 – Technology and Applications
- Comprehensive Blended Learning Concept for Teaching Micro Controller Technology Utilising HomeLab Kits and Remote Labs in a Virtual Web Environment
- Cooperative and Self-directed Learning with the Learning Scenario VideoLearn: Engineering Education Using Lecture Recordings
- Applying Computer-Aided Intelligent Assessment in the Context of Mathematical Induction
- eLBa 2011 – Case Studies and Mobile Applications
- Digital Inclusion: Zero to Deuterio Learning and the More Knowing Other
- Human Computation in Mobile Cooperative Learning: A Museum Tour Case Study
- Touching Nametags with NFC Phones: A Playful Approach to Learning to Read
- eLBa 2011 – Game Based Learning and Social Media
- Learning, Reasoning and Modeling in Social Gaming
- Social Media Communication – Social Media Used Both as a Learning Content and as a Learning Style.