3D math primer for graphics and game development [E-Book] / Fletcher Dunn, Ian Parberry.
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...
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Full text |
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Personal Name(s): | Dunn, Fletcher. |
Parberry, Ian. | |
Edition: |
2nd ed. |
Imprint: |
Boca Raton :
CRC Press,
c2012
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Physical Description: |
xxi, 805 pages, illustrations (some col.) |
Note: |
englisch |
ISBN: |
9781439869819 9781568817231 |
Subject (LOC): |
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"-- |