Unity artificial intelligence programming : add powerful, believable, and fun AI entities in your gamewith the power of Unity 2018!, Fourth edition [E-Book] / Davide Aversa, Aung Sithu Kyaw, Clifford Peters
Developing Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or b...
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Full text |
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Personal Name(s): | Aversa, Davide, author |
Kyaw, Aung Sithu, author / Peters, Clifford, author | |
Edition: |
4th edition |
Imprint: |
[Birmingham] :
Packt Publishing,
2018
|
Physical Description: |
238 pages (online resource) |
Note: |
englisch |
ISBN: |
9781789533910 9781789531459 |
Subject (LOC): |
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245 | 1 | 0 | |a Unity artificial intelligence programming : |b add powerful, believable, and fun AI entities in your gamewith the power of Unity 2018!, Fourth edition |h [E-Book] / |c Davide Aversa, Aung Sithu Kyaw, Clifford Peters |
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505 | 0 | |a Unity artificial intelligence programming : add powerful, believable, and fun AI entities in your gamewith the power of Unity 2018! -- Contributors -- Table of Contents -- Preface -- 1. Introduction to AI -- 2. Finite State Machines -- 3. Randomness and Probability -- 4. Implementing Sensors -- 5. Flocking -- 6. Path-Following and Steering Behaviors -- 7. A* Pathfinding -- 8. Navigation Mesh -- 9. Behavior Trees -- 10. Machine Learning in Unity -- 11. Putting It All Together -- Other Books You May Enjoy -- Index. | |
520 | 3 | |a Developing Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This fourth edition with Unity will help you break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. Further on, you'll learn how to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next, you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You'll then learn how to implement simple flocks and crowd dynamics, which are key AI concepts in Unity. Moving on, you'll learn how to implement a behavior tree through a game-focused example. Lastly, you'll apply all the concepts in the book to build a popular game. | |
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650 | 0 | |a Artificial intelligence | |
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700 | |a Peters, Clifford, |e Verfasser | ||
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