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Gavrilova, Marina L.
2016
Table of Contents:
“...Problems of Human-Computer Interaction in Cyberworlds -- Mark Projection on Real World with Precise Measurement of Angular Velocity for Helping Picking Works -- Application for Real-Time Generation of Mathematically Defined 3D Worlds -- Generating...”2016
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Gavrilova, Marina L.
2013
Table of Contents:
“...Distributed Rendering for Interactive Multi-screen Visualization Environments Based on XNA Game Studio -- Training Interpreters Using Virtual Worlds -- Mathematical Foundations for Designing a 3-Dimensional Sketch Book -- Image-Based Virtual Palpation...”2013
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