Games and Learning Alliance [E-Book] : 11th International Conference, GALA 2022, Tampere, Finland, November 30 - December 2, 2022, Proceedings / edited by Kristian Kiili, Koskinen Antti, Francesca de Rosa, Muhterem Dindar, Michael Kickmeier-Rust, Francesco Bellotti.
This book constitutes the refereed proceedings of the 11th International Conference on Games and Learning Alliance, GALA 2022, held in Tampere, Finland, in November/December 2022. The 27 full papers and 9 short papers were carefully reviewed and selected from 61 submissions. The papers cover a broad...
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Full text |
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Personal Name(s): | Antti, Koskinen, editor |
Bellotti, Francesco, editor / Dindar, Muhterem, editor / Kickmeier-Rust, Michael, editor / Kiili, Kristian, editor / de Rosa, Francesca, editor | |
Edition: |
1st edition 2022. |
Imprint: |
Cham :
Springer,
2022
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Physical Description: |
XIV, 348 pages 80 illustrations, 70 illustrations in color (online resource) |
Note: |
englisch |
ISBN: |
9783031221248 |
DOI: |
10.1007/978-3-031-22124-8 |
Series Title: |
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Lecture Notes in Computer Science ;
13647 |
Subject (LOC): |
- Turtle Heroes: Designing a Serious Game for a VR interactive Tunnel
- Comparison with Self vs Comparison with Others: The Influence of Learning Analytics Dashboard Design on Learner Dashboard Use
- Game Design for a Museum Visit: Insights into The Co-Design of AL-2049, A Game About Food Systems
- Supporting Knowledge Sharing for The Co-Design of Digital Learning Games
- A Serious Game for Using Socio-Economic and Trust Based Decision-Making Scenarios for Elicitation of Emotional Responses
- FLIGBY: The Serious Game Harnessing Flow Experience for Leadership
- 10 Commandments of The Serious Game Padawan: Lessons Learned After 4 Years of Professional Training
- Microcosmos 3.0 Perception of Teachers in Outdoor Hybrid Playing Based on Mobile Learning for Natural Sciences
- An Autoethnographic Perspective on Teaching Soft Skills Using Multiplayer Online Games
- Evaluating the Expectations and Motivational Drivers in An Undergraduate Geology Classroom Using the Magma Pop Serious Game
- A Serious Game to Improve Phishing Awareness
- More Than Meets the Eye - An Anti-Phishing Learning Game with a Focus on Phishing Emails
- Promoting Adaptive Number Knowledge Through Deliberate Practice in The Number Navigation Game
- Effects of a Game-Based Fraction Estimation Task on Math Anxiety
- Motivation and Emotions in a Health Literacy Game: Insights from Co-Occurrence Network Analysis
- Swarming as a Bird/Fish: Investigating the Effect of First-Person Perspective Simulation on Players' Connectedness with Nature
- Design Of a Novel Serious Game for The Detection and Measurement of Obsessive-Compulsive Disorder
- The Role of Games in Overcoming the Barriers to Paediatric Speech Therapy Training
- Ludic Didactics for an Inspired, Motivating and Playful Education
- Out of the Maze: Investigating the Effects of Fluid Intelligence and Numeracy on Planning Skills Using Video Games
- A Virtual Ship Evacuation Serious Game: Assessment of Data and Passenger Training
- High-level Decision-Making Non-Player Vehicles
- Influence of a Mixed Reality Game on Students' Personal Epistemology. An Empirical Study
- Experts' Evaluation of a Proposed Taxonomy for Immersive Learning Systems
- A Design Space of Educational Authoring Tools for Augmented Reality
- The Effectiveness of Adaptive Digital Games for Learning: Calling for a Broader View on Assessment
- Gamification in Work Teams: A Q study on How Team Members Experience Gamification.