HCI International 2022 - Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging [E-Book] : 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings / edited by Vincent G. Duffy, Qin Gao, Jia Zhou, Margherita Antona, Constantine Stephanidis.
This proceedings LNCS 13521 constitutes the refereed proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually as part of the 24th International Conference, HCII 2022, in June 26 to July 1, 2022. HCII 2022 received a total of 5583 submissions...
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Full text |
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Personal Name(s): | Antona, Margherita, editor |
Duffy, Vincent G., editor / Gao, Qin, editor / Stephanidis, Constantine, editor / Zhou, Jia, editor | |
Edition: |
1st edition 2022. |
Imprint: |
Cham :
Springer,
2022
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Physical Description: |
XXI, 618 pages 213 illustrations, 175 illustrations in color (online resource) |
Note: |
englisch |
ISBN: |
9783031179020 |
DOI: |
10.1007/978-3-031-17902-0 |
Series Title: |
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Lecture Notes in Computer Science ;
13521 |
Subject (LOC): |
- HCI for Health and Well-being
- A Recognition Model of Motion Primitives in VR-IADL Based on the Characteristics of MCI Patients and Elderly Adults
- Using Machine Learning to Determine Optimal Sleeping Schedules of Individual College Students
- Analysis and Design of an Information System for Blood Component Donations
- Designing and Developing a Web Application of Food Products Focusing on Plant-based Diets for Better Health
- Using Emerging Technologies to Support Wellbeing and Resilience for pilots & Enabling the Assessment of Wellbeing Risk in Airline Safety Management Systems
- Development of a System to Support Operators when a Ventilator Alarm Happens
- Voice-assisted Food Recall using Voice Assistants
- Virtual Assistant as an Emotional Support for the Academic Stress for Students of Higher School: A Literature Review
- Hierarchical Binary Classifiers for Sleep Stage Classification
- Development of VR Exposure Therapy Support System for Social Anxiety Utilizing Anxiety Levels Estimated by Physiological Indices
- Self-determined and Informed Use of Personal Health Records: Assessment of Attitudes and Learning Requirements among Older Adults
- Expert Requirements for an Ultrasound-Based Wearable using Deep Learning for Exercise Feedback in Older Chronic Back Pain Patients
- Wild Intercepts: A Novel Approach to Usability Testing of a 'Citizen Science' Portal, Developed for Understanding the 'Burdens of Pain' among Citizens
- Detecting Depression, Anxiety and Mental Stress in One Sequential Model with Multi-task Learning
- The Impact of Virtual Reality Toward Telemedicine: a Qualitative Study
- Find Your ASMR: Perceptual Retrieval Interface for Autonomous Sensory Meridian Response Videos Find Your ASMR: A Perceptual Retrieval Interface for Autonomous Sensory Meridian Response Videos
- Universal Access and Active Aging
- Digital Mahjong System: Towards Precise Cognitive Assessment with IoT Technologies
- Automatically Labeling Aging Scenarios with a Machine Learning Approach
- Web Accessibility for People with Cognitive Disabilities: A Systematic Literature Review from 2015 to 2021
- TACTILE - A Mixed Reality Solution for Staying Active and Socially Included
- Multisensory Experience for People with Hearing Loss: a Preliminary Study Using Haptic Interfaces to Sense Music
- From Requirements to Prototyping: Proposal and Evaluation of an Artifact to Support Interface Design in the Context of Autism
- Older Adults Use of Technology for Decision-Making: A Systematic Literature Review
- Inclusive Technical Terms for the Deaf
- Guidelines for the Development of Common Ground-Based Relational Agents for Elderly
- Automatic Life Event Tree Generation for Older Adults
- Eliciting and Prioritizing Services for Accessible Information
- for Residential Real Estate Transactions
- A Study of the Challenges of Eye Tracking Systems and Gaze Interaction for Individuals with Motor Disabilities
- How Late Middle-Aged People Experience and Deal with Frustration during Online Shopping
- The Usability of Training Apps for Older Adults - A Heuristic Evaluation
- A Study on the Development of VR Content for Quantitative Evaluation of Impaired Visuospatial Ability
- Does the Proteus Effect with Elderly Simulation Kit Improve Empathy Enhancement to the Elderly?
- Empirical Studies Aimed at Understanding Conversational Recommender Systems and Accessibility Aspects
- Comparative Analysis of Accessibility Testing Tools and their Limitations in RIAs
- Camera Mouse: Sound-Based Activation as a New Approach to Click Generation
- Photo Analysis for Characterizing Food-Related Behavior and Photo Elicitation to Set-up a Mixed Reality Environment for Social Eating among Older Adults Living at Home
- Older Adults' Activity on Creative Problem Solving with Modular Robotics
- Considering Ethics and Privacy Issues in Modern ICT-tools
- User Experience Design of Elderly-oriented Social Apps Based on Kano Model - The Case of WeChat
- User Centred Method to Design a Platform to Design Augmentative and Alternative Communication Assistive Technologies
- Designing a More Inclusive Healthcare Robot: The Relationship between Healthcare Robot Tasks and User Capability
- An Evaluation of Elderly-Oriented Social Media Apps - From the Perspective of User Satisfaction and Technology Evaluation
- Classifying Multigenerational Town Tours and Strolls for a Hyperdiverse Society: Case Studies in an Urban Educational District
- Beyond Age Stereotype: Improving Elderly-Oriented User Experience of Social Media by Value Sensitive Design.