Sonic Interactions in Virtual Environments [E-Book] / edited by Michele Geronazzo, Stefania Serafin.
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment...
Saved in:
Full text |
|
Personal Name(s): | Geronazzo, Michele, editor |
Serafin, Stefania, editor | |
Edition: |
1st edition 2023. |
Imprint: |
Cham :
Springer,
2023
|
Physical Description: |
XXII, 428 pages 118 illustrations, 79 illustrations in color (online resource) |
Note: |
englisch |
ISBN: |
9783031040214 |
DOI: |
10.1007/978-3-031-04021-4 |
Series Title: |
/* Depending on the record driver, $field may either be an array with
"name" and "number" keys or a flat string containing only the series
name. We should account for both cases to maximize compatibility. */?>
Human-Computer Interaction Series
|
Subject (LOC): |
- Part I Introduction: Sonic Interactions in Virtual Environments: the Egocentric Audio Perspective of the Digital Twin
- Part II Interactive and Immersive Audio: Procedural Modeling of Interactive Sound Sources in Virtual Reality
- Interactive and Immersive Auralization
- System-to-User and User-to-System Adaptations in Binaural Audio
- Audio Quality Assessment for Virtual Reality
- Part III Sonic Interactions: Spatial Design Considerations for Interactive Audio in Virtual Reality
- Embodied and Sonic Interactions in Virtual Environments: Tactics and Examplars
- Supporting Sonic Interaction in Creative, Shared Virtual Environments
- Spatial Audio Mixing in Virtual Reality
- Part IV Sonic Experiences: Audio in Multisensory Interactions: from Experiments to Experiences
- Immersion in Audiovisual Experiences
- Augmenting Sonic Experiences through Haptic Feedback
- From the Lab to the Stage: Practical Considerations on Designing Performances with Immersive Virtual Musical Instruments
- Index.