Visual Heritage: Digital Approaches in Heritage Science [E-Book] / edited by Eugene Ch'ng, Henry Chapman, Vincent Gaffney, Andrew S. Wilson.
How we understand our shared and individual heritage, interpret and disseminate that knowledge is increasingly central to contemporary society. The emerging context for such development is the field of heritage science. Inherently interdisciplinary, and involving both the Arts and Humanities, engine...
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Full text |
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Personal Name(s): | Ch'ng, Eugene, editor |
Chapman, Henry, editor / Gaffney, Vincent, editor / Wilson, Andrew S., editor | |
Edition: |
1st edition 2022. |
Imprint: |
Cham :
Springer,
2022
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Physical Description: |
XIV, 550 pages 241 illustrations, 212 illustrations in color (online resource) |
Note: |
englisch |
ISBN: |
9783030770280 |
DOI: |
10.1007/978-3-030-77028-0 |
Series Title: |
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Springer Series on Cultural Computing
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Subject (LOC): |
- 1 Introduction
- Section 1: Global Perspectives in Heritage Science and Technology
- 2 A. Aguerre, Open World, Open Minds: Keeping a Global Dialogue Reflections on the ReACH Initiative
- 3 M. Santana Quintero et al., Developing an Ethical Framework for the Digital Documentation of Heritage Sites
- 4 A. S. Wilson et al., Curious Travellers - Using Web-scraped and Crowd-sourced Imagery in Support of Heritage Under Threat
- Section 2: Modelling, Interpreting and Reconstructing the Past
- 5 A. Hardy et al., Visualising Deep Time History in Context Using Accessible and Emergent Technologies: The GLAM Sector Experience
- 6 J. Kowlessar et al., Applications of 3D Modelling of Rock Art Sites Using Ground-Based Photogrammetry: A Case Study from the Greater Red Lily Lagoon Area, Western Arnhem Land, Northern Australia
- 7 C. Villa et al., 3D Documentation of Stone Sites at Ilulissat, West Greenland
- 8 G. Hua Geng et al., The Digital Restoration of an Ancient Skull's Appearance for Palaeoanthropological Study
- 9 C. G. Elkins, Resurrecting Hor: The Philosophical Application of the Digital Tradition
- 10 S. O'Connor et al., Visualising Animal Hard Tissues
- Section 3: Digital and Virtual Heritage Research and Applications
- 11 K. Devine, Exploring 222 Years in Space and Time: The User Experience of the Virtual Sydney Rocks
- 12 P. Murgatroyd et al., The Europe's Lost Frontiers Augmented Reality Sandbox: Explaining a 2.5 Million Euro Project using Play Sand
- 13 H. Rushton and M. A.l Schnabel, Immersive Architectural Legacies: The Construction of Meaning in Virtual Realities
- 14 L. Sou et al., Getting the Measure of Brochs: Using Survey Records Old and New to Investigate Shetland's Iron Age Archaeology
- 15 A. D Holland et al., Digital Refit Analysis of Anthropogenically Fragmented Equine Bone from the Schöningen 13 II-4 Deposits, Germany
- 16 L. Wilson et al., Industrial Heritage Conservation: Digital Data Applications in Heritage Science and Engineering Contexts
- 17 T. K Kabora and K. Campbell, Archival Photography, UAV Surveys and Structure-from-Motion Techniques for Local Heritage Management
- 18 J. Moore et al., A Rapid Recording for the Digital Documentation of Bradford's Rich Industrial Heritage
- Section 4: Cultural Connections and Creative Industries
- 19 K. Johnson et al., Manual/ Digital Interactions in 'Project Code-named Humpty'
- 20 K. Thompson et al., Error Bred in the Bone
- 21 D. Pett et al., Fad Touch: Creative Economy Engagement
- 22 O. Nilsson et al., The Face of Stonehenge - 3D Surface Scanning, 3D Printing and Facial Reconstruction of the Winterbourne Stoke Cranium
- 23 Y. Li and E. Ch'ng, A Framework for Sharing Cultural Heritage Objects in Hybrid Virtual and Augmented Reality Environments
- Section 5: Intangible and Hidden Narratives
- 24 R. Wilson, Britons: Your Crowdsourcing Commemorative Page Needs You": Imaging and Re-imagining the Digital Memory of the First World War
- 25 G. Neher, Telling Difficult Stories: VR, Storytelling and Active Audience Engagement in Heritage Sites and Museums
- 26 E. Ch'ng, Virtual Environments as Memory Anchors
- 27 Afterword.