ArtsIT, Interactivity and Game Creation [E-Book] : Creative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings / edited by Matthias Wölfel, Johannes Bernhardt, Sonja Thiel.
This book constitutes the refereed post-conference proceedings of the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtually. The 31 revised full papers presented were caref...
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Full text |
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Personal Name(s): | Bernhardt, Johannes, editor |
Thiel, Sonja, editor / Wölfel, Matthias, editor | |
Edition: |
1st edition 2022. |
Imprint: |
Cham :
Springer,
2022
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Physical Description: |
XII, 470 pages 154 illustrations, 131 illustrations in color (online resource) |
Note: |
englisch |
ISBN: |
9783030955311 |
DOI: |
10.1007/978-3-030-95531-1 |
Series Title: |
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Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ;
422 |
Subject (LOC): |
- Media Arts and Virtual Reality
- Digital art and dissipative structures
- Web-Mindscape and REFLEXION - In Sync/Out of Sync - : Biofeedback and Physical Computing in Inter active New Media Art
- NerveLoop: Visualization as Speculative Process to Explore Abstract Neuroscientific Principles through New Media Art Anton Dragan Maslic
- Influence of Visual Appearance of Agents on Presence, Attractiveness, and Agency in Virtual Reality
- Reconstructing Facial Expressions of HMD Users for Avatars in VR
- Tackling online hate speech? Play Your Role!
- Dynamic Suspense Management Through Adaptive Gameplay
- Toward Injury-Aware Game Design
- Mental Jam: A Pilot Study of Video Game Co-creation for Individuals with Lived Experiences of Depression and Anxiety
- Statistical Models for Predicting Results in Professional League of Legends
- Real-time Dynamic Digital Scenography: An Electronic Opera as a Use Case
- The lost film Pontianak (1957) as a case study to evaluate different strategies of performance capture for virtual heritage
- Considering Authorial Liberty in Adaptive Interactive Narratives
- Towards Inclusive and Interactive Spaces for Breakdancing
- Collaboration, Inclusion and Participation
- Creative collaboration with the "brain" of a search engine: Effects on cognitive stimulation and evaluation apprehension
- Designing Mobile Tasks to Improve Art Description Accessibility for People with Visual Impairments
- Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling
- Resonant Webs: an international online collaborative arts performance for individuals with and without a disability
- Facilitating Mixed Reality Public Participation for Modern Construction Projects: Guiding Project Planners with a Configurator
- Artificial Intelligence in Art and Culture
- AI in Art: Simulating the Human Painting Process
- Unusual Transformation: A Deep Learning Approach to Create Art
- Synthography - An invitation to reconsider the rapidly changing toolkit of digital image creation as a new genre beyond photography
- Contextual storytelling using machine learning representations of sound and music
- Questions and answers: Important steps to let AI chatbots answer questions in the museum
- Poetic Automatisms: A Comparison of Surrealist Automatisms and Artificial Intelligence for Creative Expression
- Approaches and Applications
- Design Patterns of Health Animation - Scaling pattern Languages Into a New Domain
- The Effect of Characters' Locomotion on Audience Perception of Crowd Animation
- Information presentation in autonomous shuttle busses: - What and how?
- AI Assisted Design of Sokoban Puzzles using Automated Planning
- Logo Generation Using Regional Features: A Faster R-CNN Approach to Generative Adversarial Network
- User Study on the Effects of Explainable AI Visualizations on Non-Experts.