Innovative Technologies and Learning [E-Book] : 6th International Conference, ICITL 2023, Porto, Portugal, August 28-30, 2023, Proceedings / edited by Yueh-Min Huang, Tânia Rocha.
This book constitutes the refereed proceedings of the 6th International Conference on Innovative Technologies and Learning, ICITL 2023, held in Porto, Portugal, during August 28-30, 2023. The 64 full papers included in this book were carefully reviewed and selected from 147 submissions. They cover a...
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Full text |
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Personal Name(s): | Huang, Yueh-Min, editor |
Rocha, Tânia, editor | |
Edition: |
1st edition 2023. |
Imprint: |
Cham :
Springer,
2023
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Physical Description: |
XVII, 657 pages 169 illustrations, 133 illustrations in color (online resource) |
Note: |
englisch |
ISBN: |
9783031401138 |
DOI: |
10.1007/978-3-031-40113-8 |
Series Title: |
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Lecture Notes in Computer Science ;
14099 |
Subject (LOC): |
- Artificial Intelligence in Education
- Intelligent (Musical) Tutoring System: The Strategic Sense for Deep Learning?
- Nurturing Artificial Intelligence Literacy in Students with Diverse Cultural Backgrounds
- The Course of Precision Measurements from the Incorporation of Precision Machinery and Artificial Intelligence and the Learning Effects of its Learning Materials
- Concerns about Using ChatGPT in Education
- Comparing Handwriting fluency in English Language Teaching using Computer Vision Techniques
- Redefining Customer Service Education in Taiwan's Convenience Store Sector: Implementing an AI-Driven Experiential Training Approach
- The combination of recognition technology and artificial intelligence for questioning and clarification mechanisms to facilitate meaningful EFL writing in authentic contexts
- Solving the self-regulated learning problem: Exploring the performance of ChatGPT in mathematics
- Opportunities and challenges for AI-assisted qualitative data analysis: An example from collaborative problem-solving discourse data
- Computational Thinking in Education
- Exploring the development of a teaching model based on the TPACK framework
- Cultivating Data Analyst Skills and Mindfulness in Higher Education
- Students Learning Performance and Engagement in a Visual Programming Environment
- Applying Computational Thinking and Formative Assessment to Enhance the Learning Performance of Students in Virtual Programming Language
- Design and Framework of Learning Systems
- FLINK: An Educator's Tool for Linking Inaccurate Student Records
- Intercultural collaborative teaching and learning in online environments - e-quality in global media education case study
- The impact of hands-on activities integrating design thinking on the creative self-efficacy and learning performance of junior high school students: A Case of Producing Solar Battery Charger
- Key Principles Pertinent to User Experience Design for Conversational User Interfaces: A Conceptual Learning Model
- Integrating a Chatbot and the Concepts of Grit and Growth Mindset into a Mobile Game-based Learning System
- A Guiding Cooperative Learning Approach in Mobile Learning Environments
- The Designing Framework of Simulation Flipped Classroom to Enhance Analytical Thinking on the Topic of the Nervous System for Grade 11 Students
- Pedagogies to Innovative Technologies and Learning
- Learning processes and Digital Transformation
- Flipped Classroom Method in Higher Education: A case of Kazakhstan
- Combining the AISAS model and online collaborative learning features to examine learners' we-intention to use health-related applications
- Building a Telecollaborative Community of Practice among Pre-Service English Teachers, In-Service Teachers, and International-School Teachers
- A Pilot Study of Preservice Teachers Accepting and Using Chatbots to Enhance CFL Education
- Enhancing Phonetics Learning in Online Language Courses: A Counterbalanced Study on CLD and SCA Methods for Intermediate CFL Japanese Students
- Pedagogy for the Digital Infants: Perspectives on Multimedia Production as Teaching Method
- Effects of interactive e-books based on graduated-prompting strategies to enhance self-efficacy of medical radiologic technologists
- Enhancing Mathematics Learning Outcomes through a Flipped Classroom Grouping Mechanism Informed by Self-study Habits: Utilizing iPad Screen Time Data
- The Implication of Project-Based Learning with CDIO, and Team Teaching on Business-Management Course
- How can we set up eye trackers in a real classroom? Using Mobile Eye Trackers to Record Learners' Visual Attention during Learning Statistical Graphs with Different Complex Levels
- Are our students ready? Students' online learning readiness in higher education post-Covid Era
- Online Learning Model for Graduate Level to Support COVID-19 Pandemic
- Using Massive Open Online Courses (MOOCs) to create learning spaces for quality lifelong learning for all communities through engaged scholarship (ES)
- Applying Experiential Learning to Deliver Industry-ready Business Analysts
- A Lecturer's perception of Blackboard support for Collaborative Learning
- Two experiences of including critical thinking in Mathematics courses
- Design Science Research in Information Systems as Educational Technology in Teaching and Learning Environments: A Systematic Literature Review
- Engaging Company Employees in Critical Thinking through Game-Based Learning: A Qualitative Study
- Learning Effectiveness of Nursing Students in OSCE Video Segmentation Combined with Digital Scoring
- STEM/STEAM Education
- Exploring the Learning Efficacy of Students' STEM Education from the Process of Hands-on Practical Experience
- Learning Analytics Based on Streamed Log Data from a Course in Logic
- The Effect of Chatbot Use on Students' Expectations and Achievement in STEM Flipped Learning Activities: A Pilot Study
- Students' Patterns of Interaction with E-Books in Estonian Basic Schools: A Sequence Analysis Study
- Cultivating creativity of high school students in cross-cultural learning project based on VR technology
- Creating an Engaging and Immersive Environmental, Social, and Governance Learning Experience through the Metaverse
- The influence of emotion in STEM activity based on Virtual Reality learning environment
- Developing an Immersive Virtual Reality-Assisted Learning System to Support Scanning Electron Microscopy Learning Activities
- Systematic literature review of the use of Virtual Reality in the inclusion of children with Autism Spectrum Disorders (ASD)
- Application and Design of Innovative Learning Software
- Tablet-Based Design Fluency Test: Taiwan Normative Data and Reliability and Validity Study
- The Openstudy Academy that Stimulates the Energy of Digital Learning for the Disabled Students
- Empowering Learner-Centered Instruction: Integrating ChatGPT Python API and Tinker Learning for Enhanced Creativity and Problem-Solving Skills
- The Impact of AI Chatbot-based Learning on Students' Motivation in English Writing Classroom
- TAM Application in Investigating the Learning Behavior of FinTech Practitioners towards Internet-only Bank during the COVID-19 Lockdown: A Case Study of LINE Bank
- An Analysis of Student Perceptions of Computational Thinking in Writing Classes
- The Effect of Makey Makey Combined with Tangible Learning on Marine Conservation Outcomes with Attitude, and Learning Satisfaction of Rural Elementary School Students
- A Study of Virtual Skills Training on Students' Perceptions of Sense of Ownership and Sense of Agency
- Enhancing English Writing Skills through Rubric-Referenced Peer Feedback and Computational Thinking: A Pilot Study
- The research of elementary school students apply engineering design thinking to Scratch programming on social sustainability
- The Effects of Prior Knowledge on Satisfaction and Learning Effectiveness in Using an English Vocabulary Learning System
- Robot-Assisted Language Learning: A Case Study on Interdisciplinary Collaboration Design and Development Process
- Exploring the Effect of Educational Games Console Programming with Task Scaffolding on Students' Learning Achievement
- Metacognitive-based collaborative programming: a novel approach to enhance learning performance in programming courses
- Facial AI and Data Mining-Based Testing System in the Post-Pandemic Era.