Human-Computer Interaction - INTERACT 2023 [E-Book] : 19th IFIP TC13 International Conference, York, UK, August 28 - September 1, 2023, Proceedings, Part II / edited by José Abdelnour Nocera, Marta Kristín Lárusdóttir, Helen Petrie, Antonio Piccinno, Marco Winckler.
The four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023. The 71 full papers and 58 short papers included in this book were carefully reviewed and selecte...
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Personal Name(s): | Abdelnour Nocera, José, editor |
Kristín Lárusdóttir, Marta, editor / Petrie, Helen, editor / Piccinno, Antonio, editor / Winckler, Marco, editor | |
Edition: |
1st edition 2023. |
Imprint: |
Cham :
Springer,
2023
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Physical Description: |
XXX, 651 pages 175 illustrations, 143 illustrations in color (online resource) |
Note: |
englisch |
ISBN: |
9783031422836 |
DOI: |
10.1007/978-3-031-42283-6 |
Series Title: |
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Lecture Notes in Computer Science ;
14143 |
Subject (LOC): |
- Human-Robot Interaction
- Pedestrian Interaction with a Snow Clearing Robot
- Robot Collaboration and Model Reliance Based on its Trust in Human-Robot Interaction
- User Experience in Large-Scale Robot Development: A Case Study of Mechanical and Software Teams
- Information Visualization
- BiVis: Interactive and Progressive Visualization of Billions (and Counting) Items
- Modeling and Assessing User Interaction in Big Data Visualization Systems
- The Effect of Teleporting versus Room-scale Walking for Interacting with Immersive Visualizations
- Information Visualization and 3D Interaction
- Playing with Data: An Augmented Reality Approach to Interact with Visualizations of Industrial Process Tomography
- Supporting Construction and Architectural Visualization through BIM and AR/VR: A Systematic Literature Review
- Through Space and Time: Spatio-Temporal Visualization of MOBA Matches
- Interacting with Children
- Awayvirus: A Playful and Tangible Approach to Improve Children's Hygiene Habits in Family Education
- Money from the Queen": Exploring Children's Ideas for Monetization in Free-to-Play Mobile Games
- Motivating Children's Engagement with Sleep Diaries through Storytelling
- The Peer Data Labelling System (PDLS). A Participatory Approach to Classifying Engagement in the Classroom
- WashWall: an Interactive Smart Mirror for Motivating Handwashing Among Primary School Children
- Interaction with Conversational Agents I
- Beyond Browser Online Shopping: Experience Attitude Towards Online 3D Shopping with Conversational Agents
- Effects of Prior Experience, Gender, and Age on Trust in a Banking Chatbot with(out) Breakdown and Repair
- EaseOut: A Cross-Cultural Study of the Impact of a Conversation Agent on Leaving Video Meetings Early
- Interaction with Conversational Agents II
- An AI chat-based solution aimed to screen Postpartum Depression
- The Impact of Gender and Personality in Human-AI Teaming: the Case of Collaborative Question Answering
- Empirical Grounding for the Interpretations of Natural User Interface: A Case Study on Smartpen
- Methods for Evaluating Conversational Agents' Communicability, Acceptability and Accessibility Degree
- Methodologies for HCI
- A Review on Mood Assessment using Smartphones
- A close look at Citizen Science through the HCI lens: a systematic literature review
- The Gap Between UX Literacy and UX Practices in agile-UX Settings: A Case Study
- Model-Based UI Design and Testing
- AdaptReview: Towards Effective Video Review using Text Summaries and Concept Maps
- I perform my work with my body too: integrating body representations in and with task models
- Prototyping with the IVY workbench: Bridging Formal Methods and User-Centred Design
- Towards automated load testing through the user interface
- Montion Sickness, Stress and Risk perception in 3D Environments
- "Do I Run Away?": Proximity, Stress and Discomfort in Human-Drone Interaction in Real and Virtual Environments
- Sick in the Car, Sick in VR? Understanding how Real-World Susceptibility to Dizziness, Nausea, and Eye Strain Influences VR Motion Sickness
- Spatial Augmented Reality in the Factory: Can In-Situ Projections Be Used to Communicate Dangers and Health Risks?
- Multisensory interaction and VR experiences
- Augmenting Indigenous Sámi Exhibition - Interactive Digital Heritage in Museum Context
- Design Paradigms of 3D User Interfaces for VR Exhibitions
- Multisensory Diorama: Enhancing Accessibility and Engagement in Museums
- Museum Visitor Experiences based on Hyperspectral Image Data. .