Human-Computer Interaction - INTERACT 2023 [E-Book] : 19th IFIP TC13 International Conference, York, UK, August 28 - September 1, 2023, Proceedings, Part III / edited by José Abdelnour Nocera, Marta Kristín Lárusdóttir, Helen Petrie, Antonio Piccinno, Marco Winckler.
The four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023. The 71 full papers and 58 short papers included in this book were carefully reviewed and selecte...
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Personal Name(s): | Abdelnour Nocera, José, editor |
Kristín Lárusdóttir, Marta, editor / Petrie, Helen, editor / Piccinno, Antonio, editor / Winckler, Marco, editor | |
Edition: |
1st edition 2023. |
Imprint: |
Cham :
Springer,
2023
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Physical Description: |
XXXI, 677 pages 150 illustrations, 136 illustrations in color (online resource) |
Note: |
englisch |
ISBN: |
9783031422867 |
DOI: |
10.1007/978-3-031-42286-7 |
Series Title: |
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Lecture Notes in Computer Science ;
14144 |
Subject (LOC): |
- Natural Language Processing and AI Explainability
- Exploring Natural Language Processing Methods for Interactive Behaviour Modelling
- "Garbage In, Garbage Out": Mitigating Human Biases in Data Entry by Means of Artificial Intelligence
- Is Overreliance on AI Provoked by Study Design?
- RePaLM: A Data-driven AI Assistant for Making Stronger Pattern Choices
- Online Collaboration and Cooperative work
- A Systematic Literature Review of Online Collaborative Story Writing
- Algorithmic Management for Community Health Worker in Sub-Saharan Africa: Curse or Blessing?
- Explorative Study of Perceived Social Loafing in VR Group Discussion: A Comparison between The Poster Presentation Environment and The Typical Conference Environment
- Recommendation Systems and AI Explainability
- Blending Conversational Product Advisors and Faceted Filtering in a Graph-Based Approach
- Everyday-Inspired Movies: Towards the Design of Movie Recommender Systems based on Everyday Life through Personal Social Media
- Towards a practice-led research agenda for user interface design of recommender systems
- WeHeart: A Personalized Recommendation Device for Physical Activity Encouragement and Preventing "Cold Start" in Cardiac Rehabilitation
- Social AI
- "A solution to a problem that didn't exist?": Exploring Attitudes Towards Smart Streetlight Systems
- AI in the Human Loop: The Impact of Differences in Digital Assistant Roles on the Personal Values of Users
- Evaluation of the Roles of Intelligent Technologies in Shared Activity Spaces of Neighborhood Communities
- Problematizing "Empowerment" in HCAI
- Social and Ubiquitous Computing I
- "Draw Fast, Guess Slow": Characterizing Interactions in Cooperative Partially Observable Settings with Online Pictionary as a Case Study
- Experience by Cohabitation: Living in a Smart Home Initiated by Your Partner
- Towards a Socio-technical Understanding of Police-citizen Interactions
- Social and Ubiquitous Computing II
- A Survey of Computer-Supported Remote Collaboration on Physical Objects
- Collaborative TV Control: Towards Co-Experience and Social Connectedness
- Introducing Sharemote: A Tangible Interface for Collaborative TV Control
- Social Media and Digital Learning
- A Mixed-Methods Analysis of Women's Health Misinformation on Social Media
- Evaluating the Effects of Culture and Relationship Strength on Misinformation Challenging Behaviours Within the UK
- Exploring Indigenous Knowledge through Virtual Reality: A Co-Design Approach with the Penan Community of Long Lamai
- Factors influencing social media forgiveness behavior and cyber violence tendency among Chinese youth: Moderating ef-fects of forgiveness climate and risk perception
- Gender & Racism: Considerations for Digital Learning Among Young Refugees and Asylum Seekers
- Understanding Users and Privacy Issues
- Concerns of Saudi higher education students about security and privacy of online digital technologies during the coronavirus pandemic
- Exploring the Experiences of People who Inherited Digital Assets from Deceased Users: a Search for Better Computing Solutions
- "Hello, Fellow Villager!": Perceptions and Impact of Displaying Users' Locations on Weibo
- Intimate Data: Exploring Perceptions of Privacy and Privacy-Seeking Behaviors through the Story Completion Method
- User movement and 3D Environments
- Eyes on teleporting: comparing locomotion techniques in Virtual Reality with respect to presence, sickness and spatial orientation
- Sample-based Human Movement Detection for Interactive Videos Applied to Performing Arts
- Skillab - A Multimodal Augmented Reality Environment for Learning Manual Tasks
- User Self-Report
- A Longitudinal Analysis of Real-World Self-Report Data
- Awareness, Control and Impact in Digital Wellbeing - Results from Explorative Self-Experiments
- Eliciting Meaningful Collaboration Metrics: Design Implications for Self-Tracking Technologies at Work
- Perception versus Reality: How User Self-Reflections Compare to Actual Data.