1
Maya 4 fundamentals /
Book
Subject (ZB): ...computer graphics...
2
Modeling a character in 3DS Max : [the definitive start-to-finish guide for creating awesome low-polygon characters in 3D studio Max 3 and 4 for real-time games] /
Book
3
3Ds Max 4 media animation /
Book
Subject (ZB): ...computer graphics...
4
Das Mathematica Buch /
Book
Subject (ZB): ...computer graphics...
5
Encyclopedia of graphics file formats /
Book
Subject (ZB): ...computer graphics...
6
Grafikprogrammierung mit C und GKS.
Book
Gawehn, W.
1991
Subject (ZB): ...computer graphics...
7
Mathematica : a system for doing mathematics by computer /
Book
Subject (ZB): ...computer graphics...
8
Mathematica : a system for doing mathematics by computer /
Book
Subject (ZB): ...computer graphics...
9
VGA Kompendium: eine umfassende Beschreibung des neuen Grafikstandards der IBM PS/2 Serie.
Book
Subject (ZB): ...computer graphics...
10
Computer graphics programming : GKS - the graphics standard /
Book
Subject (ZB): ...computer graphics...
11
GKS in der Praxis /
Book
Subject (ZB): ...computer graphics...
12
Camp '84 : Computer Graphics : Anwendungen für Management und Produktivität ; Tagungsband : Berlin, 25.09.1984-28.09.1984.
Book
1984
Subject (ZB): ...computer graphics...
13
Fundamentals of interactive computer graphics /
Book
Subject (ZB): ...computer graphics...
14
Principles of interactive computer graphics /
Book
Subject (ZB): ...computer graphics...
15
Principles of interactive computer graphics /
Book
Subject (ZB): ...computer graphics...