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Bernhaupt, Regina
2017
Table of Contents:
“... Reality (VR) Platform to Train and Educate Community Health Workers -- Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour.-TTracker: Using Finger Detection to Improve Touch Typing Training -- URetail: Privacy...”2017
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Ma, Minhua
2017
Table of Contents:
“... for Music Education -- Designing Music Games and Mobile Apps for Early Music Learning -- Shake and create: Re-Appropriating Video Game Technologies for the Enactive Learning of Music -- Section III: Games for Medical Education and Training -- Digitisation...”2017
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Fink, Eleanor
2016
Table of Contents:
“... Cultural Heritage in Education, Learning and Training -- Data Acquisition, Process and Management in Cultural Heritage -- Data, Metadata, Semantics and Ontologies in Cultural Heritage -- Novel Approaches to Landscapes in Cultural Heritage -- Digital Applications...”2016
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Fink, Eleanor
2016
Table of Contents:
“... Cultural Heritage in Education, Learning and Training -- Data Acquisition, Process and Management in Cultural Heritage -- Data, Metadata, Semantics and Ontologies in Cultural Heritage -- Novel Approaches to Landscapes in Cultural Heritage -- Digital Applications...”2016
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Escalante, Hugo Jair
2016
Table of Contents:
“... -- Computer vision and pattern recognition -- Computational intelligence soft computing -- AI in education, affective computing, and human-computer interaction. ....”2016
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Göbel, Stefan.
2014
Table of Contents:
“...Mechanisms and effects of (Serious) Games -- Adaptation and personalisation -- Local, mobile, and internet learning and education applications -- Game, reuse and evaluation -- Game settings -- Types of learners -- Problem solving....”2014
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Table of Contents:
“... Museum-Archive Environment -- Suspended Walking: A Physical Locomotion Interface for Virtual Reality -- Usability Evaluation of an Application Designed for the Older Adults -- Demonstrating Hundreds of AIs in One Scene -- Educational: 3D Design for Mobile...”
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