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Augmented Reality [E-Book] : Where We Will All Live /
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Human-Computer Interaction – INTERACT 2017 [E-Book] : 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part IV /
Table of Contents: ... Reality (VR) Platform to Train and Educate Community Health Workers -- Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour.-TTracker: Using Finger Detection to Improve Touch Typing Training -- URetail: Privacy...

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Augmented Reality [E-Book] : Where We Will All Live /
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Transactions on Edutainment XIII [E-Book] /
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Serious Games and Edutainment Applications [E-Book] : Volume II /
Ma, Minhua
2017
Table of Contents: ... for Music Education -- Designing Music Games and Mobile Apps for Early Music Learning -- Shake and create: Re-Appropriating Video Game Technologies for the Enactive Learning of Music -- Section III: Games for Medical Education and Training -- Digitisation...

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Diagrammatic Representation and Inference [E-Book] : 9th International Conference, Diagrams 2016, Philadelphia, PA, USA, August 7-10, 2016, Proceedings /
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Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection [E-Book] : 6th International Conference, EuroMed 2016, Nicosia, Cyprus, October 31 – November 5, 2016, Proceedings, Part I /
Table of Contents: ... Cultural Heritage in Education, Learning and Training -- Data Acquisition, Process and Management in Cultural Heritage -- Data, Metadata, Semantics and Ontologies in Cultural Heritage -- Novel Approaches to Landscapes in Cultural Heritage -- Digital Applications...

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E-Learning and Games [E-Book] : 10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers /
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Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection [E-Book] : 6th International Conference, EuroMed 2016, Nicosia, Cyprus, October 31 – November 5, 2016, Proceedings, Part II /
Table of Contents: ... Cultural Heritage in Education, Learning and Training -- Data Acquisition, Process and Management in Cultural Heritage -- Data, Metadata, Semantics and Ontologies in Cultural Heritage -- Novel Approaches to Landscapes in Cultural Heritage -- Digital Applications...

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Advances in Artificial Intelligence - IBERAMIA 2016 [E-Book] : 15th Ibero-American Conference on AI, San José, Costa Rica, November 23-25, 2016, Proceedings /
Table of Contents: ... -- Computer vision and pattern recognition -- Computational intelligence soft computing -- AI in education, affective computing, and human-computer interaction. ....

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Entertainment Computing and Serious Games [E-Book] : International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers /
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Augmented Reality, Virtual Reality, and Computer Graphics [E-Book] : Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I /
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Augmented Reality, Virtual Reality, and Computer Graphics [E-Book] : Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II /
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Advances in Artificial Intelligence and Soft Computing [E-Book] : 14th Mexican International Conference on Artificial Intelligence, MICAI 2015, Cuernavaca, Morelos, Mexico, October 25–31, 2015, Proceedings, Part I /
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Advances in Artificial Intelligence and Its Applications [E-Book] : 14th Mexican International Conference on Artificial Intelligence, MICAI 2015, Cuernavaca, Morelos, Mexico, October 25-31, 2015, Proceedings, Part II /
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Diagrammatic Representation and Inference [E-Book] : 8th International Conference, Diagrams 2014, Melbourne, VIC, Australia, July 28 – August 1, 2014. Proceedings /
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Games for Training, Education, Health and Sports [E-Book] : 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. Proceedings /
Table of Contents: ...Mechanisms and effects of (Serious) Games -- Adaptation and personalisation -- Local, mobile, and internet learning and education applications -- Game, reuse and evaluation -- Game settings -- Types of learners -- Problem solving....

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Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments [E-Book] : 5th International Conference, VAMR 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I /
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Entertainment Computing – ICEC 2013 [E-Book] : 12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013. Proceedings /
Table of Contents: ... Museum-Archive Environment -- Suspended Walking: A Physical Locomotion Interface for Virtual Reality -- Usability Evaluation of an Application Designed for the Older Adults -- Demonstrating Hundreds of AIs in One Scene -- Educational: 3D Design for Mobile...

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Transactions on Edutainment VIII [E-Book]/