OpenGL programming guide : the official guide to learning OpenGL, versions 3.0 and 3.1 / Dave Shreiner
Saved in:
Table of Contents |
|
Personal Name(s): | Shreiner, Dave |
Edition: |
7th ed. |
Imprint: |
Upper Saddle River, NJ :
Addison-Wesley,
2010
|
Physical Description: |
L, 885 S. |
Note: |
englisch |
ISBN: |
9780321552624 0321552628 |
Keywords: |
software interface for graphics hardware to produce color images of three- dimensional objects drawing, viewing, lighting and coloring geometric objects |
Subject (ZB): | |
Classification: | |
Shelf Classification: |
LEADER | 01368cam a2200361 n 4500 | ||
---|---|---|---|
001 | 189185 | ||
005 | 20001214083600.0 | ||
008 | r2009 | ||
020 | |a 0321552628 | ||
020 | |a 9780321552624 | ||
035 | |a (Sirsi) a212404 | ||
041 | |a eng | ||
084 | 0 | |a DSAM - Virtual reality | |
084 | 0 | |a 011 - Simulation Science (advanced reading) | |
084 | 1 | |a DSAM - Virtual Reality (LS-Bestand) | |
245 | 0 | 0 | |a OpenGL programming guide : |b the official guide to learning OpenGL, versions 3.0 and 3.1 / |c Dave Shreiner |
250 | |a 7th ed. | ||
260 | |a Upper Saddle River, NJ : |b Addison-Wesley, |c 2010 | ||
300 | |a L, 885 S. | ||
500 | |a englisch | ||
596 | |a 1 | ||
650 | 4 | |a computer graphics | |
650 | 4 | |a virtual reality | |
650 | 4 | |a OpenGL | |
650 | 4 | |a programming | |
653 | |a software interface for graphics hardware to produce color images of three- dimensional objects | ||
653 | |a drawing, viewing, lighting and coloring geometric objects | ||
700 | 1 | |a Shreiner, Dave | |
856 | |u http://wwwzb.fz-juelich.de/contentenrichment/inhaltsverzeichnisse/2010/9780321552624.pdf |z Inhaltsverzeichnis | ||
900 | |a DSAM 008'07' | ||
900 | |a B 082209'07' | ||
908 | |a Lehrbuch | ||
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