Unreal engine 4 shaders and effects cookbook : over 70 recipes for mastering post-processing effects and advanced shading techniques [E-Book] / Brais Brenlla Ramos, John P. Doran.
Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong co...
Saved in:
Full text |
|
Personal Name(s): | Ramos, Brais Brenlla, author |
Doran, John P., author | |
Edition: |
1st edition |
Imprint: |
[Birmingham] :
Packt Publishing,
2019
|
Physical Description: |
518 pages (online resource) |
Note: |
englisch |
ISBN: |
1789538548 9781789538540 9781789533361 |
Subject (LOC): |
LEADER | 02615nam a2200361 i 4500 | ||
---|---|---|---|
001 | PACKT0005299 | ||
008 | 200212s2019 ob 000 0 eng d | ||
020 | |a 1789538548 | ||
020 | |a 9781789533361 | ||
020 | |a 9781789538540 | ||
035 | |a (Sirsi) a803203 | ||
041 | 0 | |a eng | |
082 | 0 | 0 | |a 794.81526 |
100 | 1 | |a Ramos, Brais Brenlla, |e author | |
245 | 1 | 0 | |a Unreal engine 4 shaders and effects cookbook : |b over 70 recipes for mastering post-processing effects and advanced shading techniques |h [E-Book] / |c Brais Brenlla Ramos, John P. Doran. |
250 | |a 1st edition | ||
264 | 1 | |a [Birmingham] : |b Packt Publishing, |c 2019 |e (Packt) |f Packt20200417 | |
300 | |a 518 pages (online resource) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
500 | |a englisch | ||
520 | 3 | |a Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry. With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it. All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how! | |
650 | 0 | |a Computer games -- Programming | |
650 | 0 | |a Computer games -- Development | |
650 | 0 | |a Application software | |
650 | 0 | |a Electronic games | |
650 | 0 | |a Computer programming | |
700 | 1 | |a Doran, John P., |e author | |
856 | 4 | 0 | |u http://portal.igpublish.com/iglibrary/search/PACKT0005299.html |z Volltext |
915 | |a zzwFZJ3 | ||
596 | |a 1 | ||
949 | |a XX(803203.1) |w AUTO |c 1 |i 803203-1001 |l ELECTRONIC |m ZB |r N |s Y |t E-BOOK |u 17/4/2020 |x UNKNOWN |z UNKNOWN |1 ONLINE |